Realism, Interactivity and Performance: a pipeline for large scale Virtual Heritage dataset on line


  • Sofia Pescarin CNR ITABC (Institute of Technologies applied to Cultural Heritage)
  • Bruno Fanini
  • Daniele Ferdani
  • Guido Lucci Baldassari CNR ITABC (Institute of Technologies applied to Cultural Heritage)
  • Luigi Calori CINECA



Virtual Archaeology, Computer Graphics, 3D Web,


The paper presents the different steps of a virtual archaeology project, where different data are produced using separate pipelines, and are optimized and integrated in a real time environment, accessible on line by specialists (restricted access to a back end section) and by a wider public (open access to a front end section). The work is based on an open source tool previously developed by the team, OSG4WEB, recently optimized, adding new features and functionalities to enable the final publication of massive landscape reconstructions and virtual environments. The case study, Aquae Patavinae project, was chosen in order to explain the problematic aspects of a typical virtual archaeology work, where the main goal is to reconstruct ancient potential contexts and landscapes, thus supporting the choices made in the development of the software. The paper will underline how large reconstructed worlds and virtual environments within real-time 3D applications via web is still a challenge.


[AMH 02] Akenine-Möller, T., Haines, E., Real-Time Rendering Second Edition, A K Peters Natick, Massachussets US, 2002, pp.477-479.

[CCP 09] Calori, L., Camporesi, C., Pescarin, S. (2009). Virtual Rome: A FOSS approach to WEB3D, in “3D technologies for the World Wide Web”, Proceedings of the 14th International Conference on 3D Web Technology, Darmstadt, Germany, ISBN: 978-1-60558-432-4, pp. 177-180.

[Gillings 1999] Gillings, M., (1999), Engaging Place: a Framework for the Integration and Realisation of Virtual-Reality Approaches in Archaeology, in “Archaeology in the age of the Internet”, CAA 1997. Edited by Dingwall, L., Exon, S., Gaffney, V., Laflin, S., Van Leusen, M., Oxford: British Archaeological Reports (Int. Series, S750).

[MW 07] Muller, P., Wonca, P., Haegler, S., Ulmer, A., Van Gool, L., Image-Based Procedural Modeling of Facades, ACM Siggraph, New York, 2007.

[PCC 08] Pescarin, S., Calori, L., Camporesi, C., Di Ioia, M., Forte, M., Galeazzi, F., Imboden, S., Moro, A., Palombini, A., Vassallo, V., Vico, L., Back to 2nd AD. A VR on-line experience with Virtual Rome project, in “VAST 2008”, 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Eurographics Symposium Proceedings, Eds. Ashley, M., Hermon, S., Proenca, A., Rodriguez-Echavarrìa, K., Publ. Eurographics Association, Aire-la-Ville, Switzerland, 2008, ISBN3905674149: pp.109-113.

[PM01] Parish, Y., Muller, P., Procedural Modeling of the Cities, ACM Siggraph, New York, 2001, pp. 301-308.

[Reilly 1990] Reilly, P., Towards a virtual archaeology. Computer Applications in Archaeology, Edited by K. Lockyear and S. Rahtz, Oxford: British Archaeological reports (Int. Series 565), 1990, pp., 133-139.





How to Cite

Pescarin, S., Fanini, B., Ferdani, D., Lucci Baldassari, G., & Calori, L. (2011). Realism, Interactivity and Performance: a pipeline for large scale Virtual Heritage dataset on line. DISEGNARECON, 4(8), 62–70.