Texturing and optimization of image based digital models: the church of Compañía de Jesús

Authors

  • Alessandro Merlo Università di Firenze
  • Filippo Fantini Università di Firenze
  • Gaia Lavoratti Università di Firenze
  • Andrea Aliperta Università di Firenze
  • Jose Leonel López Hernández Universidad de San Carlos de Guatemala CIFA: Centro de Investigaciones de la Facultad de Arquitectura

DOI:

https://doi.org/10.6092/issn.1828-5961/3868

Keywords:

Texturing, image based models, Compañía de Jesús

Abstract

The 3D modeling techniques applied on laser scanner data are becoming increasingly relevant in the cultural heritage dissemination field. Howe- ver the need for a satisfactory similarity between model and real object collides with the need to preserve the original accuracy of the measure- ment of the former than the latter. The analysis of the Compañía de Jesús facade has tried to cope this duality using the power of reverse modeling and texturing, the latter is really important due to the function of the photographic images into accurate description of materials and colours, as well as in the creation of 3D models using UV mapping tools, which are a very advanced field of the computer graphic software.

References

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Merlo, Alessandro, Fantini, Filippo (2012) I sistemi di ottimizzazione image based per la gestione dei modelli digitali 3D a scala urbana, In Merlo, Alessandro, Il castello di Pietrabuona - Materiali per la Ricerca, Edizioni ETS, Pisa, pagg. 159-165.

Published

2013-10-01

How to Cite

Merlo, A., Fantini, F., Lavoratti, G., Aliperta, A., & López Hernández, J. L. (2013). Texturing and optimization of image based digital models: the church of Compañía de Jesús. DISEGNARECON, 6(12), XIV / 1–14. https://doi.org/10.6092/issn.1828-5961/3868