Representing the environment 3.0. Maps, models, networks.
DOI:
https://doi.org/10.6092/issn.1828-5961/4143Keywords:
Web 3.0, User experience design, User interface design, Geo-based representationAbstract
Web 3.0 is changing the world we live and perceive the environment anthropomorphized, making a stratifation of levels of experience and mediated by the devices. If the urban landscape is designed, shaped and planned space, there is a social landscape that overwrite the territory of values, representations shared images, narratives of personal and collective history. Mobile technology introduces an additional parameter, a kind of non-place, which allows the coexistence of the here and elsewhere in an sort of digital landscape. The maps, mental models, the system of social networks become, then, the way to present, represented and represent themselves in a kind of ideal coring of the co-presence of levels of physical, cognitive and collective space.
References
Ashton, Kevin (1999) “That ‘Internet of Things’ Thing” in RFID Journal, 22 June 2009
Anceschi, Giovanni (1981) L’oggetto della raffiguraizone, La casa Usher, Firenze
Boccia-Artieri, Giovanni (2004) I media-mondo. Forme e linguaggi dell’esperienza contemporanea. Roma, Meltemi.
Bagnara, Sebastiano e Misiti Raffaello (1978) Psicologia ambientale, Il Mulino, Bologna
Bollini, Letizia (2011) Territorio e rappresentazione. Paesaggi urbani. Paesaggi sociali. Paesaggi digitali. Rimini e l’altro mediterraneo. In M. Giovannini & F. Prampolini (Eds.), Spazi e culture del mediterraneo (Vol. 3, pp. 28-42). Reggio Calabria: Edizioni Centro Stampa di Ateneo.
Bonnes, Mirilia e Secchiaroli, Gianfranco, (1992) Psicologia ambientale, NIS, Roma
Choay, Francoise (1973), La città. Utopia e realtà. Einaudi, Torino
Choay, Francoise, (2003), Espacements. Figure di spazi urbani nel tempo, Skirà, Milano
Laurel, Brenda (1991), Computer as a theatre, Addison-Wesley, Reading, Massachusetts
Lynch, David (1960), The Image of the City The MIT Press, Cambridge, Mass. & London, England
Jakob, Michael (2008), Le Paysage, Infolio, Gollion McLuhan, Marshall & Nevitt, Barrington (1972), Take Today: The Executive As Dropout, Harcourt Brace, New York
Massironi, Manfredo (1999) Vedere con il disegno, Franco Muzzio Editore, Padova
Sutherland, Ivan (1968), A head-mounted three-dimensional display, in Fall Joint Computer Conference, AFIPS Conference Proceedings (33)
Toffler, Alvin (1980), Future Schock: The third wave, Bantam Books/Random House, USA
Turkle, Sherry (1997). La vita sullo schermo. Nuove identità e relazioni sociali nell’epoca di Internet. Milano: Apogeo
Turkle, Sherry (2012), Alone Together. Why We Expect More from Technology and Less from Each Other. Basic Books, New York
Young, Indi (2008), Mental Models: Aligning Design Strategy with Human Behavior, Rosenfeld Media, New York
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2014 Letizia Bollini